Color Lines is a board game mixing logic and luck for a
simple yet extremely addictive gameplay.
The BEIKS' version of the game for the BlackBerry
platform is based on the classic
Color Lines by Gamos Software, a Russian company which, to the best of our
knowledge, was
the first to release Color Lines.
The game quickly became extremely popular and at some
point was reportedly more popular than Tetris itself in Russia. Yet the two
games are totally different in both concept and gameplay experience.
Here at BEIKS are avid Color Lines fans and do our best
to present the game for every major mobile platform.
Since its initial release in mid 90s the game had seen
many modifications, extensions and other changes - some indeed for the good
- by various software developers and publishers around the world.
And althogh we ourselves offer an "extended" gameplay
mode we can't help but admit that the game shines in its original, simple
and - again - terribly addictive implementation, which we try to preserve in
every release as well.
The game is played on a rectangular
board, where user takes turns to play with the collor balls.
Each turn starts with three balls
falling on random free cells on the board. The user can see the three games
that are about to occupy the board on the next turn, but doesn't know where
they will drop, because it is randomly decided.
Once the balls drop, the user can
relocate one ball on the board. This is done by selecting the ball to
be relocated and then indicating the place to where it should go; there must
be a clean path of unoccupied cells that the ball can move through in order
to reach the desired destination. Balls can not move diagonally or jump over
other balls.
With 3 balls falling each turn, the
board will apparently get full quickly, unless there is a way to somehow get
rid of them.
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To remove balls from the board the
user needs to arrange a horizontal or vertical line of five or more balls of
the same color.
When that happens, the whole line
disappears and the player gets both points and more room to play. The longer
the line, the more points are awarded (e.g. imagine 3 green balls, empty
cell and then another three green balls; by relocating a green ball between
the two triads, the user can get a total of 7 balls).
The game ends when the board gets full
and there is no more space for new balls to drop.
Basically, that is Color Lines in its
classic form! |
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Once the user purchases and enters an
activation key, he or she can also switch to Advanced mode, where there are
some additional types of objects that can fall and be operated on the board.
Those include wildcard balls (balls that can be any color), mixed color
balls, score multiplier balls, rocks, granades, paint buckets etc.
Some say the goal of Color Lines is to
gain points, because this is how you get the highest score in the Hall Of
Fame.
Others claim that the real goal of the game is to make sure you keep the
board clean since that is the only way to keep scoring points.
The variety of BlackBerry devices and the
differences among them present certain challenges in both implementing and
explaining the game controls.
While in game mode, there is a rectangular cursor
blinking over the currently highlighted cell on the board.
You can move the cursor around, but depending on the BlackBerry model that
is achieved differently.
It is easiest and most natural on BlackBerries with
trackballs such as the ones found in the 8100, 8800 and 8300 models.
In this case you just use the trackball to move the cursor around and click
to indicate selection - picking or dropping a ball.
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On devices with track wheels, such as the 8700, 7100
and all other old, rolling the wheel moves the cursor vertically and
seemingly you are not able to move it horizontally.
Howeer, you can achieve that by holding down the ALT button while rolling
the wheel.
Alternatively, you can use the game's menu mode to assign particular buttons
for the up, down, left, right and selection buttons.
Note that because the trackball/wheel clicking is
being interpreted as a sell selection request, it does NOT by default serve
its usual function of invoking the application menu.
Instead, by default you must press the "0" button to
invoke the game's graphical menu. You can change that button along with the
others, though.
Note that on some devices in order to enter "0" you must hold down the NUM
or ALT button!
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